• Testing the effectiveness of learning through VR in experiencing movements

  • Testing through learning juggling

  • Introducing changes to real-world physics laws

  • Previous studies on volleyball and soccer

  • For learning purposes,

  • To enhance the quality of the experience,

    • Adjusting the intensity of tactile feedback
    • Understanding the force applied to the hand through sound
  • Experiment

    • Comparing VR group with video group
    • Investigating the enjoyment after the experiment
    • Overall, VR was found to be better, although there were individual differences
    • Increase in motivation was also observed
  • Thoughts

  • Could also be used for memory retention

  • Similar to the one with cup-and-ball

  • Being able to manipulate gravity could be useful for physics education and more

Literature Log

https://dl.acm.org/citation.cfm?id=3364246